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KylieDog said:
Riachu said:
KylieDog said:
Depends on the content of cutscenes.


MGS4 cutscenes were how not to do long cutscenes. They were repetitive tripe simply re-worded for each new scene too many times, sometimes going as far to re-word and repeat itself in the same scene.

MGS4 also suffered from being flashy for the sake of being flashy, and served no real purpose. Example the Raiden/Vamp fight, went on for far too long and we didn't really need see it to advance the plot, could have easily just shown the start and the end of it.


Cutscene/gameplay ratio should also never favour cut scenes, in any game, ever.

Would you mind if the ratio between cutscenes and gameplay was 1:1 or is that still too much for you?  That's fine for me when the game is primarily story-driven.  What do you consider an acceptable cutscene to gameplay ratio for a story driven game?

 

 

1:1 is acceptable if it is a really story driven game.  Not to knock MGS4 again but the gameplay is ~2.5 hours long and a lot of its cutscenes were not needed.

 

I think MGS4s problem is that in older MGS games the cutscenes advanced the plot and were genrally more important parts of the story, the extra stuff was optional via codec conversation at any point you wished.   In MGS4 the codec system may as well have not existed.

 

If a game really needs extra story depth it should be optional, like older MGS codecs.  The cutscenes restricted to more important things only, and not dragged out to be any longer than necessasry.

These are exactly my thoughts about MGS4. I actually greatly preferred the Codecs because they really got you to know the characters involved on a personal level through the light flirting with the women and the joking around with the guys. MGS4 didn't have any of that. Snake was too busy coughing and dying to actually be the cool guy we all fell in love with back in MGS.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.