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I think long cutscenes benefit games and are the future of gaming. Video Games are a visual storytelling medium, and if the medium is to be taken seriously, it's narratives need to be on par with that of film or even literature. The ability for games to have long cutscenes (beyond the running length of a movie) gives it the advantage that the storylines can be much more detailed and thematically layered, closer to what a novel is like. I play games predominantly to experience their narratives, and with games such as MGS4 and Heavy Rain in the future, and increased investment for professional writers such as with GeoW2, video game stoytelling -and along with it, cutscenes- is going to be the next big thing. That's actually a quote from some European developer (I forget his name or affiliation) who expects narratives in video games to take priority in the coming years as technology reaches a point of diminishing returns.