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kowenicki said:
Does a long cut scene mean that the game is struggling to keep the narrative going through its gameplay?

GAME developers should try and find better ways of building the story throuhg the actual GAMEPLAY... just shoving in a cut scene is kinda lazy and unimaginative in my view.

The problem is that a lot of the games with long cutscenes depend of emotional responses and that can't be done through gameplay.  Also, MGS4's story wouldn't be as effective if it was told through gameplay.