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KylieDog said:
Depends on the content of cutscenes.


MGS4 cutscenes were how not to do long cutscenes. They were repetitive tripe simply re-worded for each new scene too many times, sometimes going as far to re-word and repeat itself in the same scene.

MGS4 also suffered from being flashy for the sake of being flashy, and served no real purpose. Example the Raiden/Vamp fight, went on for far too long and we didn't really need see it to advance the plot, could have easily just shown the start and the end of it.


Cutscene/gameplay ratio should also never favour cut scenes, in any game, ever.

Would you mind if the ratio between cutscenes and gameplay was 1:1 or is that still too much for you?  That's fine for me when the game is primarily story-driven.  What do you consider an acceptable cutscene to gameplay ratio for a story driven game?