By using this site, you agree to our Privacy Policy and our Terms of Use. Close
coasterlove said:
I don't mind them as long as they're not over 5 minutes. Some of the examples a few of you mentioned are unacceptable. The only long scene I want might be at the end of the game. I don't even want an overly long in the begining of the game. A game with a lot of cut scenes that I thought was done right was RE4.

Which brings me to my question. I saw the acronym "QTE" listed a lot. Does that stand for "quick time event" similar to a few of the cut scenes in RE4? If so, done like that, I enjoy them. It keeps me focused during the cut scene.


One thing I don't care for in cut scenes is if I have to read the dialog. That's not much of an issue nowadays although I think it still takes place in Nintendo games. I don't mind if it's a little dialog but I don't feel like having to read sentence after sentence, paragraph after paragraph for 10 minutes or more. If I did, I'd grab a book rather than a game.

That's exactly what they mean.  During gameplay, QTE isn't such a bad thing.  However, in cutscenes, it is often(not always) a bad way to implement intertactivity in otherwise non interactive cutscenes.  I don't hate cutscenes but if you want interactivity in cutscenes, developers should atleast do it right.