coasterlove said: I don't mind them as long as they're not over 5 minutes. Some of the examples a few of you mentioned are unacceptable. The only long scene I want might be at the end of the game. I don't even want an overly long in the begining of the game. A game with a lot of cut scenes that I thought was done right was RE4. Which brings me to my question. I saw the acronym "QTE" listed a lot. Does that stand for "quick time event" similar to a few of the cut scenes in RE4? If so, done like that, I enjoy them. It keeps me focused during the cut scene. One thing I don't care for in cut scenes is if I have to read the dialog. That's not much of an issue nowadays although I think it still takes place in Nintendo games. I don't mind if it's a little dialog but I don't feel like having to read sentence after sentence, paragraph after paragraph for 10 minutes or more. If I did, I'd grab a book rather than a game. |
That's exactly what they mean. During gameplay, QTE isn't such a bad thing. However, in cutscenes, it is often(not always) a bad way to implement intertactivity in otherwise non interactive cutscenes. I don't hate cutscenes but if you want interactivity in cutscenes, developers should atleast do it right.