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Jo21 said:
selnor said:

^ Yeah have played KZ2 single player about 3 hours. Not online though. Thing is The breakable sceneary is the same as Gears 2, only Gears 2 seems to work better with all models of material. Both in single and in multiplayer Gears 2 has all of that.

 

 

killzone 2  multiplayer have it too, actually since the maps are smaller everything is breakable except metal with great animations.

that doesn't make it better but equal.

 

I agree, actually. Maybe it's because I saw all the breakable scenery stuff back in Nov 08 with Gears 2 that it didnt wow me like it is for PS3 only players?

The only point I was trying to make was that Gears 2 and KZ2 are very close in graphics, but many a fanboy will try and pip one over the other. Hell I even stated that even though I think Gears 2 excels in more areas KZ2 seems to look great moving and I gave the reasons why in previous posts. But again when noone is being shot or no grenade effects are happening, Gears 2 looks better. Basically if Gears 2 had equal animation and incorporated post processing effects it would clearly beat KZ2. Everything else in Gears 2 is top of the game. And still in some campaign set pieces does top KZ2. Just not as a whole package. (only talking graphically here people). If I had to choose a top graphical wow moment ever in console gaming that would go to Gears 2. If I had to choose best graphical looking package it would be KZ2. Do I make sense?

There is still times when we play KZ2 and we say yeah it's the best. Then couple of days later we will be playing Gears 2 and all say actually I'm not so sure. This alone tells us (at least me and my friends) that theres basically bugger all in it. Both excel at different things. Cliffy said Gears 3 would incorporate more graphics enhancements as he said there's room for improvement in the game yet.

2:54 - 3:25 is my faveourite graphical moment ever on a console to this day. Just the lighting, volumetric fog, size of the caves and the texture detail. Was very impressed when I saw this.