By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jo21 said:
selnor, gears 2 cutscence are not real time but record with the engine i think epic confirms this a while ago not all are but many are.
the only pre recorded cut scene (where the awesome zoom feature it's not enabled) its at the end of Arc 3.

and the texture work it's so good you can zoom all the way and the texture still looks tight as ever.

like Killzone 2 intro where visari is speaking. no CGI work but record with the engine into a movie file too

it's normal with the lastest games.

 

 My point was that Gears 2 is no different than MGS4 or Uncharted or KZ2 (apart from the very first cutscene in KZ2.)

They all use the actual game engine but are pre animated and so on. higher textures are added blah blah blah. I was pointing out to MikeB though that his comment was a false claim. I provided evidence that Gears 2 regularly seamlessly goes from cutscene to game without changing. The game is close in awesomeness to the cutscene graphics. Fighting the boss in the underground lake is testament to that. That has to be the best ever texture work in ANY console game for awhile.

Cutscene

Ingame playing

The above is the best lighting Ive ever seen. moving it's amazing. But again it's opinion. See what I mean for the difference between cutscene and gameplay. Pretty close.