By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ViolentPhlegm said:
BoleroOfFire said:
ViolentPhlegm said:

@BoleroOfFire: POP:Rival Swords is Sands of Time.  Consensus on Metacritic is that it looks no better than the GC version.

Really, this whole discussion is very sillyA Nintendo monopoly isn't going to happen so that's not the answer to getting 3rd party support on a Nintendo console.  If Wii-owners want decent 3rd party support they're going to have to start buying those games.  No More Heroes got great reviews but couldn't sell to even 1% of the baseWho's going to pour money into developing a great game if those are the results you can expect?

Wii's graphical capabilities are superior to the GC.  'Tis not Nintendo's fault if Ubi didn't try.  See Mario Galaxy and other Nintendo games for examples of games that push the Wii hardware.

Agreed.

Duh.  This is a hypothetical situation.

Err?  If Nintendo had a monopoly they wouldn't get third party support?  Who made all those games on the NES and SNES?  Those were all Nintendo's?  Damn, they were busy!  And they didn't even have a monopoly that time...

Ooh...you got me there.  No wait, but Okami got great reviews but barely sold to 0.1% of the PS2 userbase.  It's already been outsold by the Wii version and that was a 2-year old port.  I don't even know why you'd pick [an unadvertised game like] NMH as an example.  Has it not been beat into fanboys brains yet that the very developer said he's happy with the sales and is working on a sequel???    

They've already made a nice profit from the sales so I doubt they poured millions upon millions into the game.  Games that have had a lot of resources put into them (and even some that haven't) have had great sales in return.  But this is way off-topic.  

Next time make it clear that you're referring to niche gamers only.   

I didn't mean to imply that it was a fault of the Wii, but I can see how it kind of reads that way.  Still, it's a curious thing isn't it?  I'm not sure what Ubisoft's rationale was in releasing this.  There's practically no demand for it that I can see as everyone except XBOX owners had access to it last generation.  And by keeping the GC graphics they had virtually guaranteed themselves negative reviews.  So this game is just for the expanded audience, then?  Or people who love the game so much that they're willing to pay for and play through it again with Wii controls?  OT, I know, I know...

Duh...  Read the sentence again starting with the green part and go all the way through to the end of the purple part.  But don't miss the black part.  That's one of the most important parts of the sentence.

Err?  Read the sentence again starting with the green part and go all the way through to the end of the purple part.  But don't miss the black part.  That's one of the most important parts of the sentence. 

I really have no clue how you interpreted any of that as, "If Nintendo had a monopoly they wouldn't get third party support." I even said in a previous post that of course third party developers would make games for a monopoly but that this was unlikely to be a positive scenario for gamers.  I suppose you are using the same form of logic that determined that I obviously hadn't gamed before this generation because I commented that the 480p limitation alienated gamers with 50" plasma TVs.

Well, you can't really say that PS2 gamers were underserved by third parties when Okami was released so there's a bit of a difference there.  I picked NMH because it comes up so often as a game that Wii owners should be ashamed of themselves for not picking up.  It's particularly been championed by X-Play (who also gave Okami the same sort of attention and similarly cast shame on PS2 owners).  Part of the reason that NMH gets discussed so much is that it's nearly unique on the Wii in that it's a third party game that's not aimed at the casual audience.  And it's a Wii exclusive.  And it got great reviews.  (And it's a Ubisoft game that's not shovelware, but I digress again.) 

If you look at actual sales, you'll find that third party success on the Wii correlates more with successfully marketing to the casual audience than it does with production budget.  Theoretically, when a game is published multiplatform, Wii should get around 50% of the sales because it has nearly 50% of the console market share.  But it's difficult to sell on the Wii if your game isn't family-friendly (and even if you are family-friendly, you have to face the reality that a Wii-owner's gaming dollars will go to almost any existing Nintendo software before yours is considered).  That's why a game like COD:WaW (which has similar review scores across all three platforms) only gets about 10% of its sales on the Wii.

Wii gamers that buy third-party non-casual games are a niche.  Clear enough?

Good.  You admit you had no point in the first place.

Again, speaking hypothetically.  The purpose of the topic is if Nintendo did acquire a monopoly in the industry.

See above.  

Completely changed the topic.  Did you forget all about the fancy percentages you were throwing around earlier?  I guess they don't apply anymore.  

I wasn't limiting my point to production budget.  Let's not forget about advertising.  I personally had not heard about NMH until I came to this site.  Did you see commercials for it?  Have you found it in stores?  And again, why are we arguing about a successful game?  The most successful one Suda51 has had to date?  And why should COD:WaW sell so many copies on the Wii when it's highly successful predecessor wasn't even on it?  Btw, how many copies did the highly acclaimed God of War 1/2 sell on the PS2?  Who decides how many copies a game should or shouldn't sell?  

Honestly, you bore me.  But congratulations, you're well on your way to filling up that Wii Bingo board.  End of conversation. 

 

 

 



Proud member of the Mega Mario Movement

 

Warrior of Light