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MikeB said:
@ selnor

Just compare the in-game graphics and cutscenes, they are well different. I believe it's no secret they were are just plain movies pre-generated on a PC.

Realtime rendering of cutscenes can make good sense if for instance you allow interactivity and if the quality is good enough as this allows for more seamless transitions and the re-usage of in-game assets (so the general style is also equal between cutscenes and in-game action).

 

 All non controlled in game engine movies are done that way. Yes even MGS4's. I noticed in MGS4 that the properly controlled in game stuff was far less impressive than the actual cutscenes. Did you not?

Gears 2 in game is pretty close to the cinematics. Plenty of proof throughout to, where the game goes from the cutscene to giving you direct control seamlessly. And you dont really notice the difference becasue it's done cleverly. Following example.