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@ HappySqurriel

An SPE is not a threadable core


You can create software threads, multiple threads are held in a local store and the SPE switches between them when a thread stalls on memory access.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales