MikeB on 17 September 2007
@ HappySqurriel
Factor 5 has produced some of the most technically impressive games available on the N64, some of the most technically impressive games of the previous generation, and has (currently) produced one of the most technically impressive games on the PS3 and you claim that the real reason they had problems was "weak ass coding"
Sure they have talented coders, Turrican 1 & 2 were great games for the Amiga 500, but they never came close to maxing out the hardware. For example Thalion's LionHeart came much closer with regard to diskette based games.
Judging from videos and considering its huge scale environments all in 1080p (something Microsoft claimed to be impossible!), Lair is technically an impressive game for today's standards, nomatter if you actually like the gameplay or not, but future games are going to push the hardware a lot more.
BTW, the N64 would be maxed out a lot easier than the PS3 (even with the bold IMO that's still an understatement
).The one thing I can personally say is that everyone I know who has wrote distributed code before, and is comfortable with the concepts, has said that you would have problems ever approaching theoritical performance on the PS3
Yes it won't be easy, but the design is far less bottlenecked than for example the XBox 360. More relevant is that developers have enough headroom on the PS3 for many years to come.







