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@ Final-Fan

Here I see you making a "highway" analogy, but I don't see where you connect it to any facts in particular. What brings you to the 300+ conclusion?


"The command bus streams commands fast enough to support 102.4GB/s for coherent commands, and 204.8GB/s for non-coherent commands. The data rings can sustain 204.8GB/s for some workloads, with transient rates as high as 307.2GB/s."

http://www.ibm.com/developerworks/power/library/pa-fpfeib/

Isn't it true that, according to the 360's diagram, the GPU can give instructions to the logic center and it can work out the calculations at the 256GB/s rate, giving the data back to the GPU at the 32GB/s rate? I am not an expert.


The eDram internal logic to its internal memory bandwidth is 256 GB/s, important bottlenecks are eDrams memory size and shared (CPU/GPU) bus.

From the 360's diagram it looks like the RAM must go through the GPU to the CPU (at the 10.8 read/10.8 write rate). Is this correct? If so, it's pretty ironic that fazz would point out the "weakness" of the XDR's need to go through the Cell to the RSX at a 20 read/15 write rate.


Correct, in terms of bandwidth the XBox 360 design is bottlenecked.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales