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Wrong again, friend. A processor doesnt have to be broken to produce an error. And true modern processors are so fast that you can run simultaneous applications (multitask) and the user is unaware of the burden on the processor. But from a technical perspective IT IS slowing down. I'm going to focus on 1 core to simply this example....

 

You have a hyper-threaded single core processor. And either 2 applications or a dual-threaded one. The software "sees" 2 processors and therefore offsets workload accordingly. As long as they are using different resources of the processor (execution units) the processor wont slow down. A NON-multithreaded processor (like the SPEs) WOULD slow down. The human eye might not be able to tell but benchmarking would reveal the difference. The hyper-threaded CPU would finish the work quicker, dont deny this.

 

I will admit.... you do seem pretty technically oriented. But for someone so technically oriented you are sure quick to compare the clock rates of the memory of the two machines. I might point out that it is foolish for you to do this as you are comparing apples to oranges. The clock rates dont really matter that much. I read somewhere that XDR is more or less equivalent to GDDR3 and thus it's its major competitor. I rememeber when the first Pentium 4s appeared on the scene...... clock rate equivalent to P3s and Athlons of the time but performance equal or inferior to said CPUs. It didnt matter that the MHz rating was higher.

 

To all the 360 fanboys..... it's true the PS3 DOESNT use DirectX. It's actually based off of OpenGL (more commonly seen in Linux). And dont be so quick to dismiss OpenGL just because it's the underdog. There's a classic little PC game called HALF-LIFE that actually runs BETTER in OpenGL than DX..... 



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