Senlis said:
This is the thread I wrote about the expansion, Entrenchment: http://www.vgchartz.com/forum/thread.php?id=62161 It is very long, but I will summarize. The space stations are the main attraction to the expansion. The are only moderately expensive, less than a capitol ship. They are very usefull and can be upgraded to serve different purposes, but are very well balance in combat. Not too easy to destroy, but not too hard. As for the game as a whole, it is very good. My favorite strategy game to date. The goal of the game is to take over the solar system that serves as a map. The game is somewhat complex, but is very streamlined so it does not bog down you time. I view the game as very balanced. Managing your planets is important, but does not take up much of your time. Same thing with research and resource management. Your military most likely will end up being split into 2 - 3 fleets and are usually led by capitol ships [CS]. The CS are very powerful and gain level-ups during combat. However, they will be torn apart if left alone, so once again...balanced. In summary, the game is very well designed. It doesn't have any of the interface issues that bugs me about Total War games (that being said, I do like the Totar War games). If you own the original and end up liking it, you should go ahead and get the expansion since it is only 10$.
|
I've played the game ALOT...as it's great for me on the long flights I have to take...but I had not played Entrenchment as yet...One of the problems I usually find for me is always needing to have a fleet a jump or 2 away from my planets to avoid attacks on my critical planets. The previous defensive structures were okay at helping my fleets, but totally couldn't hold their own against a relatively unbalanced enemy of attack ships...so I'm REALLY hopeful that Starbases and minefields can change this. BTW, Sins is the BEST 4X game since MOO2, imho.








