I haven't followed this thread to date - and have no time or intention to do so.
But two things caught my eye:
1/ I was pretty sure SPU 8 was *completely* disabled as part of the manufacturing process - to keep die sizes down, and the unit itself more stable (and less power drawing). I find it hard to believe that its there in some form of redundancy state.
2/ Has there been ANY mention of the system resources that each OS gobbles up? From what I understand the PS3 reserves at LEAST one of the SPUs - plus an arbitrary amount of general CPU cycles for the OS. And depending what is running, up to 60-100MB of system RAM?
(the 360 uses a fixed amount of 32MB of RAM, and minimal cycles while a game is running?)
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099