MikeB on 16 September 2007
@ selnor
1. It doesnt matter how fast a processer is. If your ram is not up to the job.
With the 360 the develoer can use it how they want. I.e select how much to use for what. The PS3's is dedicated, its already set. They have to use it how it is. Information for the cpu comes from the ram!
With the 360 the develoer can use it how they want. I.e select how much to use for what. The PS3's is dedicated, its already set. They have to use it how it is. Information for the cpu comes from the ram!
Yes, RAM and bandwidth are crucial. The PS3 design has a significant advantage here.
2. The graphics chip in the 360 is far more future proof as it can do some modules that are only available in DX10. The PS3's cant do these. And never will be able to.
The PS3 does not use DirectX 10 at all and the differences with DX9 are marginable.
3. SPE's are foe floating point work. They are not used in games. Mainly for Multimedia stuff.
Multimedia and Games often have much in common. And yes the SPEs are very useful for game development if you (re)write your code specifically for them.
4. And BLU RAY. Games dont need it, it is a con. Hell look at Mass Effect!
Why?