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WereKitten said:
@ RubangB

I do agree that 96 and 97 were great years for games and no, games don't progress linearly. I still replay some of the games you mentioned very often. Newer does not mean better.

But Citizen Kane was not constrained in its expression because of the year it was shot. Goldeneye and Half Life were.
I can't really say it more clearly, I think.

Ah okay.  I agree with this.

I just think that technological restraints aren't always bad, and can sometimes force people to make more creative solutions.  Some of my favorite films are silent and/or black and white, and I even love some films made before Eisenstein really made editing into an art form in 1925.  And Mario's iconic character design was a direct result of the limited amount of pixels and colors they could use.  They made a moustache instead of a mouth, a hat instead of hair, sideburns to make the ears noticeable, and overalls instead of other clothes.  They didn't have to, but it was a hilarious and creative solution for 1981, when everything else looked like Frogger or Ms. Pac-Man or even Qix.

And there are certain innovations that end up actually hurting art more often than helping.  When zoom lenses were first invented, just about every film for 10 years used a hot zoom in almost every shot, making most of those films completely unwatchable.  I feel the same way about modern FPS games that let your health bar recharge instead of making you find health packs.

I'm not arguing with you anymore actually.  I understand and agree with you.  At this point I'm just explaining my own different wacky ideas.