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Squilliam said:

(...)

  • How much enjoyment their console(s) bring to them, successful delivery of services.
  • How much enjoyment a console brings to others, sales of games/consoles.
  • How much money the console manufacturer makes.
  • How far a console manufacturer has overcome adversity or improved/fallen between generations.

(...)


^ IMO This.

Also, there will always be some people who enjoy a failed console (Amiga CD32), so I would say that sales/profits is the only indicator of the amount of people being entertained at home AKA Success.