| Daddo Splat said: crysis is rendering 10x the area in level design and way more textures also its a scalable game depending on your rig obviously the best rig will give ou the best looking crysis. all ps3 will play killzone and it does look great still the in game cutscenes and the ingame models are 2 different things. to think a ps3 or 360 gpu can outperform the current hardware is absurd get the natural mod for crysis then compare. Iam running a amd 5600 9800 gtx 2 gigs of ram and the game looks great on high settings. still your comparing aples to oranges wide open landscapes to small building and coridors. Killzones desert looks blah. and to think they took all this time to finish this game???? Iam about to beat it the multiplayer is good too. and I prefer console's over pc because of cost and game optimization and being able to trade games back in. still no one has scene crysis's at its best yet once direct x 11 is out and the latest video cards get thier hands on it we will be blown away even more. |
That's completely false.
Anyway, CPUs will finally overtake the Cell's performance in Fall 2009, according to Intel's CPU roadmap (Sandy Bridge). GPU performance is far beyond that of the RSX (PS3's GPU) and Xenos (X360 GPU). The difference being that PC developers don't know how to "truly" multi-thread their games. Their is NO real performance difference (fps), in Crysis, between an Intel Core 2 Quad Core and a top Intel Core 2 Duo.
$1000 Intel Core i7 965XE's inter-core bandwidth = 40,003MB/s (basically 40GB/s)...TOTAL bandwidth (cache+memory+inter-core) = 106,176MB/s (basically 106GB/s)
$400 PS3's Cell inter-core (EiB) bandwidth = 197GB/s (proven)
Plus, don't compare GPU's to the actual graphical performance of the games for the PS3, because it doesn't work that way. Hell, Killzone 2's graphical performance is up to 40% greater than RSX is capable of alone. 4 SPEs has the graphical performance of a Nvidia 7800GTX. RSX is close to a Nvidia 7900/8600 GPU. Plus, PC GPUs are SEVERELY underused when using DirectX.
The funny thing is that a lot of PC/3rd party console developers don't like creating games on the PS3, but that knowledge is the very thing that would allow them to "truly" multi-thread their games (for greater performance across 4+ cores).
Killzone 2 only uses 191.04MB of RAM out of a total of 512MB (minus 28MB for OS). ;)







