By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ssj12 said:

Because the base system supports it, Windows 7 supports quad-core processors and uses the hell out of each core evenly.

The OS has little to do with how well a application supports this kind of parallelism. Compliler and library support is where most advances in auto-parallelization come from.

ssj12 said:

I figure, real, quad-core based games will be within the next 2 years. L4D already runs better on a Phenom X3 because it uses the extra core so we arent far off.

the X3 is a triple core machine which is basically what the paper's I've read say is optimal given current L1 and L2 cache sizes.