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The_vagabond7 said:
They definitely CODed the controls. Iron sights used to take a second to bring up, they sped the animation WAY up so now it takes a split second and you can keep firing while you do it. The turning sensitivity went up too. It's alot twitchier now. You don't have to think so much about where you want to be, and pick a good spot to shoot from as run, iron sight, headshot, and whoever is quickest on the draw wins.

What's stupid is this is just going to keep the number of people angry at the same number. There will still be a large section of people that are still unhappy because they are twats, and there is now going to be a base of people who are angry that they just turned it into COD. This hasn't solved anything other than changing the people who are pissed off, and now it's just going to be the people that defended the game and enjoyed it.

The question I've been asking myself lately is,  "What if the game with CoD'ish aiming already?"...

Would people say the game isn't sluggish enough? Would they say it's too much like CoD4? Or would they look at the things that make KZ2 what it is, such as the class-based multiplayer, 32 player limit, lack of cheap perks (such as Martyrdom), increased recoil, etc?

I'm testing out the controls now and even if the game aimed like CoD4, I personally think it'd still be nothin like it. I have the game running right now and I really love how beefy all the guns feel - it's also good to have a magnum that can't be fired as fast as an automatic

 

Now if people truly feel that having CoD4 aiming would make Killzone 2 just a clone, think about it......that's basically like saying KZ2 is such a lacking game, that without it's "unique aiming feel", it'd be an inferior game

 



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