| Steroid said: @ Squrl. I understand the concept of resolution and also that the 360 version is running at a higher rez then the PS3 version (with far more pop up). That doesn't let the PC off the hook it has 2 GPUs in it each of which are supposed to twice as powerful as a 360. Plus a quad core CPU, plus 4 gigs of Ram. :O
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Sorry to burst your bubble but SLI and crossfire have never represented a linear increase in overall graphical capability for a given system. To even suggest or imply it like you have is just silly. Without knowing what their detailed settings were at we don't even know if they were making any use of the second GPU at all honestly. Furthermore the quad-core CPU and 4GB don't necessarily mean much since they neglect to mention whether they are using 32 or 64 bit Vista Ultimate. The 32-bit version means that the 2GB of VRAM are sucking down most of the 3.2GB addressability limit leaving 1.2GB of System RAM of which Vista devours a sizeable chunk.
You're giving the comparison PC being used quite a bit of credit as some beastly monstrosity when it appears to me it probably wasn't anything special and could remain practically identical in performance by reducing to a mid-range dual-core, a single GPU, and 2GB of RAM (which would actually be in increase in system memory).
None of this mentions the important piece of information....they are running fraps (or some other capture software) in the background which is almost certainly the real cause for the long pauses. The long pauses are the buffer filling up and the conflict between GTA which needs access to the hard drive fighting against the capture software.








