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The game that has had the worst review I can think of is Triggerman.  Here is part of IGN's review: http://cube.ign.com/articles/557/557688p1.html

  • Its most advanced control maneuver is duck.

     

  • Its second advanced control maneuver is jump.

     

  • Aside from jumping and ducking, it features no other advanced control maneuvers.

     

  • Its AI spastically runs about.

     

  • Its AI courageously runs straight into streams of gunfire.

     

  • Its AI stands in place...indefinitely.

     

  • Its corpses vanish into the ether realm .05 seconds after death.

     

  • Its level design philosophy begins and ends with "angular brown."

     

  • Its characters resemble Cro-Magnon man's early attempts at a marionette.

I Hate Good
  • Its gunfire sounds as if bullets were being spat through the short-circuiting audio system of a decrepit subway.

     

  • Its instruction manual is a whopping eight pages of content and three pages of blank "Notes" fields.

     

  • Its brand of interactivity demands totally indestructible everything.

     

  • Its objectives often require the player to avoid being detected, but avoiding detection on the twentieth try is still nearly impossible.

     

  • Its unarmored enemies can take up to ten bullets to kill.

     

  • Its missions take three minutes to run through but one hour to complete, as a result of all the trial and error dying.

     

  • Its story is never more elaborate than, "Hey, me mobster. You also mobster. You shoot for me, okay?"

     

  • Its drab music often emulates that of an elevator, or mortuary, or elevated mortuary.

     

  • Its levels are spaced out into predictable sections, between each there lies health.

     

  • Its animation emulates GTA, all of the sloppy parts, anyway.

     

  • Its greatest technical achievement is the throwing knife cam (throwing knives can kill or do no damage at all, depending on what day it is).

     

  • Its ammo replenishment system is a giant box of "press X."

     

  • Its enemies use and drop shotguns, but they are apparently alien, since the player cannot use them.

     

  • Its art style forgoes actual textures in favor of vast expanses of blur.

     

  • Its idea of action implies extreme ammo conservation.

     

  • Its specific brand of longevity includes eight pointless missions and one promise: it will microwave up real pretty.

     

  • It's a game called Trigger Man -- a game that emphasizes knife use more than anything.