| terislb said: here comes patch 1.20 Stability issue regarding randomly named games resolved. Stability fix when rapidly tapping (X) can cause crash on spawn-select. Stability issue regarding Saboteur’s disguise ability resolved. Stability fix on ‘Creating game’ with a blank name. Stability fix for repeatedly entering exiting game. The Ignore list functionality corrected. Unlock of “Frontrunner” Medal now functioning correctly. Fix for incorrect award of win to clan not showing for game resolved. Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com. Issue with not being able to defuse the Search and Destroy objective resolved. HUD issue correction during Assassination mode when playing as a Medic. Controller input tweaks and modifications. Fix for auto-lock on of shotgun exploit. Fix for D-Charge issues in Campaign mode. lets see what hides behind the words "tweaks" and "modifications" regarding the controls..same goes for the shotgun.hopefuly it leads to less shotgun usage http://ps3.qj.net/New-Killzone-2-patch-1-20-goes-live/pg/49/aid/129316 |
Awesome! Those are great, especially the shotgun exploit. Now its gonna take at least a little skill with the shotty to rack so many kills. I think there are so many people running around with shotty's because alot of people like to play the Engineer, and its really effective on the smaller maps. Sucks on the bigger ones though.








