Neos on 06 March 2009
| DaxIthR said: I'm on Chapter 3-3, so I've played through half the game so far and it didn't take me very long at all. Maybe four hours, and I'm a very slow, methodical, search-every-corner type of player. (I might be even farther in given the type of weapons I have at my disposal at this stage.) I've faced three bosses so far, and each of them is HEAVILY inspired by a boss from RE4. I understand when a title in a series wants to pay homage to and recognize its legacy, but when entire set pieces are lifted from one game and dropped into another, you go too far. The core gameplay is so much a retread from RE4 that this title really should have been released 12 to 18 months ago. There's nothing in it that should have had the fans waiting for it this long. I totally agree with the OP's comment about the save system. You never know when you're going to take a step and trigger a cut-scene (and thereby a checkpoint) and lose the opportunity FOREVER of investigating a certain area to pick up treasures, cash and ammo. RE4 was so polished, it would be a massive disappointment if the follow-up disappointed there. So, yes, the controls are sharp. The graphics are sharp. The voice acting is pretty good...but there is enough trademark silliness to ensure we're still playing an RE game. At one point early in the game, Chris finds the key to a certain room and just as he's about to use it, a boss materializes behind him. Instead of using the key, opening and door and locking the boss on the other side and moving on....Chris runs down a branching corridor to fight the boss. The sidekick trend in games is still not perfected. Essentially, the game is meant to be played co-op. Otherwise, you have to manage twice the inventory. Capcom expects you to use Sheva in single player as a mule for carrying around inventory you'll need yourself, which is the reason you can carry so little yourself. It's a distracting chore that breaks the rhythm and pace of the game. Is it better than Dead Space in spite of these flaws, I believe so. Dead Space only had about half a dozen different enemies throughout the game. You could fight virtually everything by standing in a corner sniping it from across the room. There are vast numbers of segments where this works in RE, but there are a number of others as well. I'd give DS a 7 or 7.5 and RE5 an 8 so far. |
Well this saved me a lot of trouble. Thanks for these impressions, I appreciate it =)








