Eh, the "counter" ability from Wind Waker was more or less a QTE, and that was pretty awesome, although there is a difference, i suppose, between QTE and Context Sensitive Action (hereby to be called CSA, i declare)
I would like a lot more context-sensitive moves in Zelda Wii, if that's what they meant, but no QTE's
Monster Hunter: pissing me off since 2010.