Hmmm. From the article: Meanwhile Eggebrecht comments: "The area that Gamecube is similar to PS2 but just plain kills it is in textures and hardware lights. There is simply no comparison. So you get similar polygon counts on GC as you have on PS2, but with these incredible amounts of texture effects on top. Just imagine a textured, bump-mapped, reflecting and accurately glossy and dirty car with specular highlights thrown in - that's just one pass for Gamecube but many for PS2. And of course there is the Gamecube texture decompression thrown in for free, something the PS2 doesn't have at all."