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Kos-mos said:
blaydcor said:
they were great for their time, but how can you make the claim that the 64 controller was 'great for shooters'?

"awesome" z-trigger =/= great shooter controls.

My left thumb is pointed north, not northeast like ps3 and g..xbox controller.

 

 

 

I dunno, my thumbs are pretty mobile. Incremental shifts in direction doesn't bother me all so much. Aiming with c-buttons sucks, the N-64 analog sticks always wear out, it's awkward in your hand, and the button layout is merely mediocre.

How can a game be outdated? Easily. (Some) NES games are still fun because of their simplicity. However, as fun as games like Zelda and Metroid are, it's hard not to argue that A Link to the Past and Super Metroid are superior. Why? Because they are essentially the same game, only made more sophisticated by evolving gameplay and improved technology.

FPS's are the same way: since the bulk of them do not innovate but instead polish the formula, it's inevitable that subtle gameplay advances and improvements will gradually pile up to the point where older games in the genre feel dated. Golden Eye and Perfect Dark are in fact premier examples of this: games that were stellar in their time but have been slowly rendered obsolete by the grind of progress.

One more analogy for you: you cite the (percieved) still-awesomeness of Seven Samurai as evidence that things do not become outdated. Assuming that movies were comporable to games, (they're not), think of it this way: people still watch Toy Story, and it's still a great movie (because of excellent film making, a great script and an engaging narrative), but nobody will laud the animation as top-of-the-line. You'll instead hear "wow, the CGI looks great for 1996!". Same with Golden Eye. Gameplay, like CGi, can be (CAN BE, not inherently is) objectively improved by the increased capacity for growth lent to it by improved technology.



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.