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Asmo said:
starcraft said:

In gaming terms a "corridor" does not neccessarily mean a "hallway."  IT refers to a guided experience.

Killzone 2's corridors are not particularly wide at all.  Certainly not compared to the open world environments found in much of Mass Effect.

 

But that has no influence on the graphics. If you talk about map size or how far you can see then yes, but in Killzone 2 some maps are pretty big and you can actually see very far.

 

How much is onscreen vs. what's in Mass Effect? I haven't played KZ2 to make an apt comparison, but from my understanding there are no trees, are there? Are there any large, presidium-like areas with many different objects on screen of varying geometry and colors?

 



Back from the dead, I'm afraid.