In a way, that's good that the large maps are so large. It means you can have a little bit of breathing room compared to trying to stuff 32 players in one of the smaller maps like Blood Gracht. While the bottlenecks will always be bottlenecks, the changing objectives help to focus the action across the map.
I like the level design. The maps look good and there's this cool multiple layer design to them where instead of being primarily flat, there's multiple layers to the maps where action can take place.







