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It is kind of fruitless to compare a game like ArmA to Crysis, they are very different in the way they go about things. But as to the system requirements, it was important for BIS to try and squeeze out as much juice as possible. I believe that the optimization has been a major part of the dev process. And besides, I've seen stuff from Europe that I've found hard to compare to other games, like Rogue Squadron, released as a flagship title at the beginning of the Gamecube's life, was very impressive (in its own time).