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@Jetril, from my most basic understanding of the implementation of tessellation. The best use of it comes from "Real time cutscenes" when the camera control is surrendered the tessellator can be used to increase the polygon count and complexity of the models substantially.

Outside of cut-scenes the programmers/artists have to be a little more careful with how they implement the technology so we will likely see, or perhaps we already have seen, the first and best use in cut-scenes themselves.



Tease.