jetrii said: I am glad I am not the only onle excited about the tessellation advances on the Xbox 360. Just looking at the numbers, even if the Xbox360 is only capable of achiving <10% of its theoretical peak, that's 50 million polygons on the screen at once, over 8X the triangle count of any game on either playforms. |
I remember reading a spec of 500 million triangles/sec, wouldn't that mean 500/30=16.7 million triangles per frame (or 8.3 at 60 fps)?
Or I could be entirely wrong on what that spec means, of course.