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jetrii said:
Squilliam said:
Fumanchu said:
Squilliam said:
Considering they only just released the tool kit for the tessellation engine in the Xbox 360 last November I believe them 100% in this statement.

I am not impressed by the lack of local multi-player in KZ2, so if they can do every bit as well as KZ2 and give the very friend orientated outgoing and cool Xbox 360 owners Co-Op at the same time then I can only clap my hands and say, 'typical Microsoft, thinking of the true gamers first'.

Isn't the tessellation engine just a part of the latest directx? Isn't the PS3 compatible with that as well? 

 

Nope, the PS3 uses a less advanced GPU and it runs off Open GL.

 

Just wanted to clarify something. Although the Playstation 3 does have OpenGL bindings, they are pathethic at best. I don't know of any retail PS3 game that uses OpenGL for their rendering engine. That's one of the lesser known Sony screwups, yhey messed up openGL so now developers can't use either DirectX or OpenGl, thet use Sony's own API for the PS3 which adds a bit to the difficulty of programming for the Playstation 3.

I am glad I am not the only onle excited about the tessellation advances on the Xbox 360.  Just looking at the numbers, even if the Xbox 360 is only capable of achiving <10% of its theoretical peak, that's 50 million polygons on the screen at once, over 8X the triangle count of any game on either playforms. 

The xbox 360 just has to play to its strengths and not try to "macth" Killzone 2 because to be honest, Killzone 2 does some things which the Xbox 360 would really really struggle with. However, if it plays to its strengths, it should be capable of a game that will look better than Killzone 2. I'm sure in 3 years we will look back at Killzone 2 while Playing XXXXX on the 360 and YYYYY on the PS3 and laugh.

 

 

Oh dear! That one doesn't really make sense, the RSX is really just a yanked desktop part (AGP at that if you look at the speed the Cell reads from the RSX's memory) So I don't see why they would rewrite anything when Opengl is free and fairly decent to start with.

I really do have my fingers crossed on the tessellation, it makes so much sense for the architecture and it frees so many resources. However its a very new technology for games so theres no way to know how well its going to be used. One interesting thing is that Rare has made a limited use of tessellation in past games so perhaps its a Rare game which Microsoft is skiting about.

 



Tease.