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Squilliam said:
Considering they only just released the tool kit for the tessellation engine in the Xbox 360 last November I believe them 100% in this statement.

I am not impressed by the lack of local multi-player in KZ2, so if they can do every bit as well as KZ2 and give the very friend orientated outgoing and cool Xbox 360 owners Co-Op at the same time then I can only clap my hands and say, 'typical Microsoft, thinking of the true gamers first'.

 

If they pull off graphics on par with KZ2 and split-screen local multiplayer I will clap with you.

Until then alot of true gamers, especially those coming from the glorious PC gamers master race, won't really care about spilt screen :)



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