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Graphics: Outstanding nothing else to say about them. I honestly never noticed any low quality textures on the indoor environments, they looked great to me. Not consistent?? what game were you playing? the whole game looked great to me. Actually most other shooters have a lot less consistency than KZ2 (and id think that would be a lot easier if a game didn't have much detail to begin with). Well I think the large battles are much better done than CoD4, that would be the closest competitor.

cover system: I thought it was really good, certain things would only block partially and leave you vulnerable, other things would give full cover- I never experienced 'full cover' from things that shouldn't have been. You don't see cover systems that often in FPS and it certainly added to the experience for me. It is a stretch to say that the system is plain awful - seems you went out of your way to bash something that doesn't really hold much effect on the game (with reguards to having to re-scope; wasn't that hard for me. Were you playing with the default control scheme?).

AI: Squad mates were never really that helpful on their own, but they do bail you out from time to time. The AI of the helghast was something I've never seen before at their level - I was impressed - this is what really made the game feel a lot less like 'just another shooter' to me. In my experience I was never able to charge in very successfully; the helghast would just gun me down too quickly, the only time I could do it is if there was only 1-2 guys.

Aiming: I thought it wasn't that bad, I think most people are most frustrated by the lack of it auto aiming instead of the perceived 'lag' most will mention. Yea you miss to the side and it can be tough to line up shots, but it's like that in other games with 2 analogue sticks; this game just doesn't have the aim assist they do. I think most people didn't realize the games they played in the past actually had this incorporated and got used to it.

Loading: The mid level pauses i got were usually 1 second at most with a few 2 seconds max. Yea they're there, but its always in a safe spot I don't see how it takes you away from the immersion of the game unless you're being very nitpicky. I know i wouldn't rather wait a whole minute or more to load it up, just so it didn't give a 1 second pause mid level.

The soundtrack is usually a big deal to me and this game delivered one of the best I've heard in a while, the sniper level music is amazing. Why don't other games have action music playing like this in the background? It really took the game to another level for me.

Many people didn't like the story; I actually thought it was pretty good, nothing too hard to understand, a few 'moments.' I really dug the 'starship troopers' type feeling the game sent.
Sometimes I'd prefer a game's story didn't have too much to remember, if it is i tend to lose track whats going and in turn, i end up not caring about whats going on. It seems like now days people expect the story to be on par with the Best movies in Hollywood, you have to remember there's a ton of movies with mediocre plots in them too, they are the majority. The story segments are done very well and not too long or too short. The pacing between story and gameplay felt just right to me. I could see how people would get really irritated by Rico's explicit personality, I thought it was fitting for the game honestly; I mean c'mon you're fighting a huge war, killing hundreds of these guys, people are dieing all over the place - there's no room to be anything but ruthless, yes he would be swearing all the time, I find it unrealistic when they don't swear.

@nightsurge: i got a squad invite last night by some random guy It showed me on the main screen, i didn't have to go to another menu.