madskillz said:
Truth be told, R* originally went to MS with GTA III first, and offered them exclusivity FIRST, not Sony. MS didn't want to be associated with the game and the violence, so they passed on it. Microsoft could have had Grand Theft Auto III on Xbox first if a third-party publishing initiative called "The Star Chamber" hadn't turned down a Rockstar proposal, author Dean Takahashi claims in his new book, The Xbox 360 Uncloaked. In an extract published on 1UP, Takahashi reports that under J Allard's direction, The Star Chamber - a group of game managers organised to evaluate game proposals sent to Microsoft - turned down a GTA III proposal, returning it with suggestions to "beef up" the game. Rockstar went on to create the game exclusively for PlayStation 2, and it didn't appear on Xbox until much later - by which time the GTA brand was firmly associated with PS2. Further installments launched first on the Sony format. Takahashi said: "It wasn't Microsoft's kind of game, since it was a gritty crime game with foul language, abusive treatment of women, and cop killing. Microsoft had a corporate image to maintain and, like Electronic Arts, it avoided that category." http://www.1up.com/do/newsStory?cId=3150474
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Dean Takahashi
E-mail: deantaka@gmail.com
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.