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madskillz said:
gergroy said:
This argument is dumb, of course it is about the money. Look at the former generation of GTA's. Technically the original Xbox is a much better piece of hardware than the ps2, but did they make GTA exclusively for the Xbox because they could make a better game? no, they made it for the ps2 because they would make more money that way, and like I said earlier, even those games eventaully made it to the original Xbox, so it's not like they were anything more than timed exclusive's anyway. This thread is full of stupid fan boy crap.

The whole argument of mgs4 not being possible on the 360 is a load of horsecrap as well. The guy from intel that designed both the processers in the consoles has said many times that they are almost equivelent in processing power. The GPU on the 360 is technically better, the only limitation the 360 has compared to the ps3 is the disc size. Which for MGS4, a game that would be incredibly easy to split up into multiple discs because it is a very linear experience, it is very possible for it to be made on the 360 and probably will happen eventually.

Truth be told, R* originally went to MS with GTA III first, and offered them exclusivity FIRST, not Sony. MS didn't want to be associated with the game and the violence, so they passed on it.

Microsoft could have had Grand Theft Auto III on Xbox first if a third-party publishing initiative called "The Star Chamber" hadn't turned down a Rockstar proposal, author Dean Takahashi claims in his new book, The Xbox 360 Uncloaked.

In an extract published on 1UP, Takahashi reports that under J Allard's direction, The Star Chamber - a group of game managers organised to evaluate game proposals sent to Microsoft - turned down a GTA III proposal, returning it with suggestions to "beef up" the game.

Rockstar went on to create the game exclusively for PlayStation 2, and it didn't appear on Xbox until much later - by which time the GTA brand was firmly associated with PS2. Further installments launched first on the Sony format.

Takahashi said: "It wasn't Microsoft's kind of game, since it was a gritty crime game with foul language, abusive treatment of women, and cop killing. Microsoft had a corporate image to maintain and, like Electronic Arts, it avoided that category."

http://www.1up.com/do/newsStory?cId=3150474

 

 

Dean Takahashi


E-mail: deantaka@gmail.com

 He is the author of two books, "The Xbox 360 Uncloaked" published in 2006 and "Opening the Xbox" published in 2002. He lives in the suburbs of San Jose and is an avid gamer. His favorite game is Halo.


that 360's 3d motion sensing is going to kill Nintendo.

That guy is a complete joke, total MS undercover agent

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.