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UPDATE: I bit the bullet and decided to start again with new characters.  I've tried to follow the advice of Mummelmann and others.  How do these look as freshly generated characters?  Some members have changed names, others professions and races.  Is this a good, balanced party?  I have six this time!  I also have a better mix of guys and girls.  I'm a little worried about Astrid ... should I have given her more dexterity?




Vince Hairbrush — Neutral Good Human Fighter (Level 1)
Still in it for the booty!

Str: 16, Dex: 14, Con: 14, Int: 10, Wis: 8, Cha: 14
HP: 12/12, Exp.: 0/1000, Max. Weight: 160 lb., Spell Resistance: 0

AC — 12, Base: 10, Dexterity: +2
Saving Throws — Fortitude: +5, Reflex: +3, Will: +0

Main Hand: +0 Quarterstaff [1d6], Strength: +4
Attack Roll Modifiers — +4, Base: +1, Abilities: +3
Damage Potential: 5-10, Critical Hit: 20 / x2
Off Hand: —
Attacks: 1

Skills — Bluff: 3 (1), Concentration: 2 (0), Diplomacy: 4 (2), Hide: 2 (0), Intimidate: 2 (0), Move Silently: 2 (0)
Feats — Armour Proficiency: 3, Axe: 1, Bastard Sword: 2, Bow: 1, Crossbow: 1, Flail: 1, Great Sword: 1, Hammer: 1, Large Sword: 1, Luck of Heroes, Mace: 1, Missile: 1, Polearm: 1, Quarterstaff: 1, Shield Proficiency, Small Blade: 1







Leafmore Lessbark — Chaotic Good Wild Elf Ranger (Level 1)
Chasing the perfect shot.

Str: 14, Dex: 20, Con: 12, Int: 8, Wis: 14, Cha: 8
HP: 11/11, Exp.: 0/1000, Max. Weight: 120 lb., Spell Resistance: 0

AC — 15, Base: 10, Dexterity: +5
Saving Throws — Fortitude: +3, Reflex: +5, Will: +2

Main Hand: +0 Quarterstaff [1d6], Strength: +3
Attack Roll Modifiers — +3, Base: +1, Abilities: +2
Damage Potential: 4-9, Critical Hit: 20 / x2
Off Hand: —
Attacks: 1, Favoured Enemies — Orcs: 1

Skills — Concentration: 1 (0), Hide: 5 (0), Move Silently: 7 (2), Search: 1 (0), Wilderness Lore: 4 (2)
Feats — Armour Proficiency: 2, Axe: 1, Bow: 1, Crossbow: 1, Flail: 1, Great Sword: 1, Hammer: 1, Large Sword: 1, Mace: 1, Missile: 1, Polearm: 1, Precise Shot, Quarterstaff: 1, Shield Proficiency, Small Blade: 1








Jessica Cuddlekin — Lawful Good Human Paladin of Mystra (Level 1)
Raised on cupcakes, bubblegum and sunshine.

Str: 16, Dex: 14, Con: 14, Int: 10, Wis: 14, Cha: 8
HP: 12/12, Exp.: 0/1000, Max. Weight: 160 lb., Spell Resistance: 0

AC — 12, Base: 10, Dexterity: +2
Saving Throws — Fortitude: +4, Reflex: +2, Will: +2

Main Hand: +0 Quarterstaff [1d6], Strength: +4
Attack Roll Modifiers — +4, Base: +1, Abilities: +3
Damage Potential: 5-10, Critical Hit: 20 / x2
Off Hand: —
Attacks: 1, Lay on Hands Amount: 1

Skills — Concentration: 2 (0), Hide: 2 (0), Intimidate: 1 (2), Move Silently: 2 (0), Search: 1, Wilderness Lore: 2 (0)
Feats — Armour Proficiency: 3, Axe: 1, Blind-Fight, Bow: 1, Crossbow: 1, Flail: 1, Great Sword: 2, Hammer: 1, Large Sword: 1, Mace: 1, Missile: 1, Polearm: 1, Quarterstaff: 1, Shield Proficiency, Small Blade: 1








Waxley Loaf — Chaotic Good Halfling Cleric:Silverstar of Selune (Level 1)
Master of jug magic.

Str: 8, Dex: 12, Con: 12, Int: 16, Wis: 18, Cha: 10
HP: 9/9, Exp.: 0/1000, Max. Weight: 50 lb., Spell Resistance: 0

AC — 11, Base: 10, Dexterity: +1
Saving Throws — Fortitude: +4, Reflex: +2, Will: +7

Main Hand: +0 Quarterstaff [1d6], Strength: -1
Attack Roll Modifiers -- -1, Base: +0, Abilities: -1
Damage Potential: 1-5, Critical Hit: 20 / x2
Off Hand: —
Attacks: 1, Turn Undead Level: 1

Skills — Concentration: 9 (0), Disable Device: 5 (0), Hide: 1 (0), Knowledge Arcana: 7 (4), Move Silently: 5 (0), Search: 3 (0), Spellcraft: 7 (4), Wilderness Lore: 4 (0)
Feats — Armour Proficiency: 3, Combat Casting, Crossbow: 1, Mace: 1, Missile: 1, Quarterstaff: 1, Shield Proficiency, Small Blade: 1

Memorised Spells: Bless (x1), Cure Light Wounds (x1), Faerie Fire (x1)
Other Known Spells: Armour of Faith, Command, Doom, Inflict Light Wounds, Magic Stone, Protection From Evil, Remove Fear, Sanctuary, Summon Monster I



Astrid Orion — True Neutral Human Wizard:Transmuter (Level 1)
Neither here nor there.

Str: 8, Dex: 10, Con: 10, Int: 18, Wis: 18, Cha: 12
HP: 4/4, Exp.: 0/1000, Max. Weight: 50 lb., Spell Resistance: 0

AC — 10, Base: 10
Saving Throws — Fortitude: +0, Reflex: +0, Will: +6

Main Hand: +0 Quarterstaff [1d6], Strength: -1
Attack Roll Modifiers — -1, Base: +0, Abilities: -1
Damage Potential: 1-5, Critical Hit: 20 / x2
Off Hand: —
Attacks: 1

Skills — Alchemy: 8 (4), Bluff: 1 (0), Concentration: 8 (4), Diplomacy: 3 (0), Hide: 1, Intimidate: 1 (0), Knowledge (Arcana): 8 (4), Move Silently: 2, Search: 4 (0), Spellcraft: 10 (4), Wilderness Lore: 4 (0)
Feats — Combat Casting, Courteous Magocracy, Crossbow: 1, Mace: 1, Quarterstaff: 1, Small Blade: 1, Transmutation: 1

Memorised Spells: Burning Hands (x1), Magic Missile (x1), Identify (x1)
Other Known Spells: Ice Dagger




Elisa Sultry — Chaotic Good Wild Elf Rogue (Level 1)
Vince's not-so-secret unrequited romantic interest.

Str: 14, Dex: 20, Con: 10, Int: 16, Wis: 8, Cha: 8
HP: 6/6, Exp.: 0/1000, Max. Weight: 120 lb., Spell Resistance: 0

AC — 15, Base: 10, Dexterity: +5
Saving Throws — Fortitude: +0, Reflex: +7, Will: -1

Main Hand: +0 Quarterstaff [1d6], Strength: +3
Attack Roll Modifiers — +2, Base: +0, Abilities: +2
Damage Potential: 4-9, Critical Hit: 20 / x2
Off Hand: —
Attacks: 1, Sneak Attack Damage: 1d6

Skills — Disable Device: 7 (4), Hide: 9 (4), Move Silently: 9 (4), Pick Pocket: 9 (4), Search: 9 (4), Use Magic Device: 3 (4)
Feats — Ambidexterity, Armour Proficiency: 1, Bow: 1, Crossbow: 1, Large Sword: 1, Mace: 1, Missile: 1, Quarterstaff: 1, Small Blade: 1

 

 




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