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A low cost top tier game (something in the top 25%) is going to run about 10 million for two years of development.

Killzone two probably at least had the triple that budget not counting advertising so lets say 30 million for two years. Add another three years onto the development times and it looks 75 million for the high end estimate.  If I were to say low, I would probably say 60 million.

Complete ballpark there but I wouldn't be surprised if it's the right ballpark.