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Man said:
sega4life said:
dhummel said:
klaudkil said:
nooo..... for the last time!! they made it soo you can feel the weight of the gun
this is not a call of duty arcade game
you have to have real skill in it...

trust me it will be alright after some time...

inaccuret? whahha..nooo... you can make a headset with the first 2 guns in MP and thats something.

Oh. My. God. If I hear this assinine "realistic" excuse one more time...

You are a futuristic soldier invading another planet occupied by aliens. And you are invoking realism? You can sprint and reload your gun at the same time, an impressive and probably quite dangerous action, buit you are claiming realism? You can lighten the "weight" of your gun in the options menu through upping the sensitivity, but you are invoking realism?

This realism argument is foolish and pathetic.

 LMFAO... BRILLIANT !

 

 It is isnt it. 

Im dissapointed that dhummel's post has been largely ignored by the posters in this thread, so im gonna quote it to bring it back to the fore. :)

The thing is not everyone is advocating the "realism" argument , I certainly haven't head GG talk about this. IMO like I have said before the controls aren't clumsy, sluggish , innacurate  they are simply different and take some getting used to . I haven't played COD4 or 5 so maybe this is why .

Virtualy who I know playing Killzone 2 has reported no problems with the control system what so ever , I can headshot with ease I don't know where this is coming from honestly.

The only problem I have with the game is that you can't quickly turn around and move away from grenades once they are thrown , but then that's part of the challenge . If I could jet off every time I saw a 'nade it would defeat the purpose of throwing them in the first place.