Infamy79 said:
Procrastinato said:
rocketpig said:
DMeisterJ said:
First off, it was not in production for five years. Even if we take the E3 2005 target render for a start time, it'd still only be 3.75 years, so you're off by at least a year, but GG was working on Killzone: Liberation until 2006, and this is when their team was < 40 people, so it's not unlikely that Killzone 2 was not being worked on until completion, or near completion of KZ: Liberation.
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That trailer didn't appear out of thin air. A team of programmers and artists had to design it, direct it, render it, etc. Work on the game almost assuredly began before E3 2005. Use some common sense. New character designs have to be created, new environments, new everything. They don't just reuse the old tools from the previous game to make a new trailer.
With that said, the entire team probably wasn't engaged on KZ2 in 2005. As you said, the PSP game was in the works at that time.
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Actually, pre-rendered trailers are usually farmed off to pre-render art studios, with some limited in-game (or future in-game) assets (models, textures) to use as a basis. No programmers likely worked on that 2005 trailer at all, other than indirectly, advising the artists/designers on what would be possible.
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If anything, outsourcing the CGI development of the trailor would have cost them more. Had they done it in house they would have only had to pay salaries that they are already paying. If another company did it then they are hardly going to be a charity. They'd still have to pay their own developers PLUS other staff in the business, rent, computers, software, etc, so they are going to put a profit margin on it, usually it's around 100% mark up.
At the end of the day, it still would have cost GG a significant amount of money to do it
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