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Khuutra said:
makingmusic476 said:
I really enjoyed the game until I got to the desert area before the temple. The desert area was extremely large, and I felt compelled to explore every nook and cranny. This took forever. When I finally got to the end of the desert, I was faced with an amazingly tough boss that killed all my characters in 1-2 hits, DESPITE all the grinding I went through exploring the desert area.

I figured I'd probably need to go up 2-3 levels per character to beat the sucker, and I estimated such an endeavor would take at least an hour and a half, so I promptly stopped playing.

Also, long periods of grinding expose the main weakness of the battle system. It can get incredibly boring when your characters are on auto-pilot while taking out weak creatures.

mm, if you were fighting in the Sandsea, were beating the normal enemies that easily, and saw everything, you weren't fighting a boss when you got killed.

You were fighting an Entite. You can't reliably fight those things until level 50.

If you lost to the boss that easily, you were having one of two problems: you forgot to use the item that cuts its power in half, or you were severely lacking in armor.

One thing that many people assume about this game is that grinding will let you win, but defensively, levels aren't even half as important as your armor.

 

Hm.  I assume Entites can be avoided?  Whatever this thing was it was guarding the temple.

And what item is this!?!  I need it NAO! (Or whenever I have time to go back to FFXII - I haven't played it since...October?)

As far as armor goes, I remember buying what weapons/armor I could, but I don't recall having much money.  I'm too lazy for hunts.

And check my edit (just in case you didn't see it, lol).