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makingmusic476 said:
I really enjoyed the game until I got to the desert area before the temple. The desert area was extremely large, and I felt compelled to explore every nook and cranny. This took forever. When I finally got to the end of the desert, I was faced with an amazingly tough boss that killed all my characters in 1-2 hits, DESPITE all the grinding I went through exploring the desert area.

I figured I'd probably need to go up 2-3 levels per character to beat the sucker, and I estimated such an endeavor would take at least an hour and a half, so I promptly stopped playing.

Also, long periods of grinding expose the main weakness of the battle system. It can get incredibly boring when your characters are on auto-pilot while taking out weak creatures.

mm, if you were fighting in the Sandsea, were beating the normal enemies that easily, and saw everything, you weren't fighting a boss when you got killed.

You were fighting an Entite. You can't reliably fight those things until level 50.

If you lost to the boss that easily, you were having one of two problems: you forgot to use the item that cuts its power in half, or you were severely lacking in armor.

One thing that many people assume about this game is that grinding will let you win, but defensively, levels aren't even half as important as your armor.