| Khuutra said: Do you see it having any particular lasting effect in terms of narrative and style? Or is the effect more in terms of design philosophy, where the designer is willing to take more risks, like with FFXIII's combo system? |
In terms of narrative and style I dont know. As for the design philosophy - absolutely.
The jRPG genre, being niche is very dependant on its core fanbase. Developers of jRPG games are affraid to take any risks, because they know that if they do something their core fans do not approve of - they are done. And there are almost no newcomers to the genre, so it's difficult to find a new audience. They have to stick with their fans and their tastes. And most of these fans dont want any major changes or innovations.
FFXII, however, proved that there is another way. A way some other jRPG devs will follow.







