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flagship said:
I wasn't a huge fan, the environment was bland and all the buildings, severs and vaults looked exactly the same. Plus the difficulty curve was backwards, I started off dieing every 5 minutes and towards the end could take down a room of super mutants without taking a scratch.

 

But that's the whole point of an rpg, to grow stronger along the quest and at the end you can demolish anything (hence the leveling up feature), backwards of a fps where it gets harder as it creeps up to the last boss battle.