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rocketpig said:
makingmusic476 said:

Including the faulty hardware! I kid, I kid....

Since when is the Blu-Ray format costly for developers? It would only be costly for the publishers, and the price of BD-rom media only costs ~40 cents per disc in runs of over 100,000, and that was back around the beginning of the year, so i'm sure it's far cheaper now.

Devs disliked catridges for their lack of disc space (FF CGI?), not because of cost. That's why games like Ocarina of Time and Super Mario 64 used all real-time cutscenes,


Cost was a HUGE part of developers' dislike of cartridges.

Unless you think that devs didn't mind their games retailing at $60+ for N64 games while their PSX games came in at $40.


 Come to think of it, I do remember paying $90 for Goldeney when it came out.

But still, BD-roms cost ~40 cents a piece.   That's negligible to developers.