By using this site, you agree to our Privacy Policy and our Terms of Use. Close
rocketpig said:
BTW, one of the big things you're ignoring about the PSX success (and its games) were a few things:

1. CD format instead of cartridge saved devs loads of money
2. Super-simple to program for (C++, basically)
3. Sony was extremely helpful to developers

Now look at the PS3:

1. Blu-ray format instead of DVD-9 is costing devs money
2. By most accounts, it's hard to program for the Cell (compared to the easier 360)
3. Microsoft is extremely helpful to developers

MS has basically taken Sony's successful formula and tweaked it for their own use while Sony has only strayed from that great formula they used for the PSX.

Including the faulty hardware! I kid, I kid....

Since when is the Blu-Ray format costly for developers? It would only be costly for the publishers, and the price of BD-rom media only costs ~40 cents per disc in runs of over 100,000, and that was back around the beginning of the year, so i'm sure it's far cheaper now.

Devs disliked catridges for their lack of disc space (FF CGI?), not because of cost. That's why games like Ocarina of Time and Super Mario 64 used all real-time cutscenes,