Entroper on 13 September 2007
| Sqrl said: I have always wondered why the didn't approach it like a torrent where each person is responsible for passing on certain bits to other peers. Detecting cheaters would be easy with occasional redundant packets randomly sent to verify the data is being recieved. In this way it would be possible for a low bandwidth server to hold a lot more players. There are of course serious issues to be dealt with in any multiplayer topology but I don't see anything that jumps out at me as making this infeasible or slow. It seems like you could quite easily support an infinite number of players as each player brings potential bandwidth greater than their usage. |
The important issue in gaming isn't so much bandwidth as it is latency. Peer to peer might work for a slower game with thousands of users like an MMORPG, but not for an FPS.







