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Deneidez said:
Ascended_Saiyan3 said:

Now, for the Crysis physics stuff.  Watch how this gun floats down to the ground.  Watch the LACK of physics based death animations.  Why did he catch on fire after falling to the ground?!

I'm still waiting for your credible evidence to show up.  This is looking completely one-sided as far as proof goes.

Catch on fire? I guess you haven't even played the game. That 'fire' comes when player is taking hits.

http://www.youtube.com/watch?v=bPhpx-tnVdM , see?

You do know how large and free Crysis maps are? You do know that crysis physics are calculated entirely on CPU? You do know that its already quite old game? :)

 

You know whats hot today in physics on PC? Its PhysX on videocards. You know what does it look like? :)

http://www.youtube.com/watch?v=qBlL0Jj7QBM

Show me even one PS3 game that beats that. No and the answer isn't your Jesus Killzone 2. :P

 

Finally some bad ass explosions from crysis,

http://www.youtube.com/watch?v=_2bVHlcUvaQ

(Does Killzone 2 has such explosions? ;) )

You do realize that there is NOTHING on screen but one character and explosions, right?  Secondly, EVERY explosion is the same!  It's the same exact patterns being displayed one on top of the other.  I would say those explosions are HIGHLY scripted and not based on accurate physics.  Do you think that people catching on fire from bullets is based on physics?  That's NOT realism.

BTW, why are you showing a multiplatform PC game that's not even a part of the discussion?