Ascended_Saiyan3 said:
Looking at the clock cycles being used on X360 games, I would say you will see very little increase in performance from X360 games. Optimized code on the X360 (already at 100% CPU clock cycle usage) will only yield about a 15% increase in power. On the other hand, optimized code on the PS3 (already at 100% CPU clock cycle usage) could yield 400% or MORE increase in power (based on different universities studies). I don't believe any developer has vectorized their code for the PS3 at this point. Naughty Dog said they just migrated their systems over to the SPEs and pipelined their engine to use 100% of the CPU clock cycles (that was the REALLY hard part), but haven't optimized their code, yet. New PS console will most likely arrive around the same time as usual in the previous consoles lifecycle (around the 6 year mark...maybe earlier if MS jumps the gun). The next gen would be MS's 3rd console and they haven't establishd a pattern of any kind for release, yet. According to MS, the X360 is suppose to be supported for a total of 7 years. The PS3 is suppose to be supported for 9 or 10 years.
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Shane Kim said at least 7 years, and he also said its lifespan would be one day more than the PS3s.
But seriously, why do we need to care how powerful each system is? PS3 wins in that department, so everyone can just shut the fuck up. Although it is interesting to watch fanboys bitch.
http://www.gamedaily.com/articles/news/xbox-360s-lifespan-will-be-one-day-longer-than-the-ps3-says-shane-kim/?biz=1